Skill 1 (Turn 1) - Frozen Realm
Level 1 - Realm Expansion: Frozen Realm. Lasts 3 turns. In this realm, when a Water ally launches a critical hit, has a 50% chance to inflict 1 stack of Frost Mark on the target.
Level 2 - When Frozen Realm is cast, inflicts 1 stack of Frost Mark on all enemies. While Frozen Realm is active, inflicts 1 stack of Frost Mark on all enemies at the beginning of every turn.
Level 3 - In Frozen Realm, Frozen on enemies will not disappear and cannot be dispelled.
<Frost Mark> When the same target has 3 stacks of Frost Mark, they will be frozen. Frozen targets are unable to take any action or trigger some of their Passive Skills for 2 turns.
<Realm Skill> When multiple realms have been cast in the battle, the realm that will occupy the battlefield will be based on the Might of the two casters vying to expand realms. The casters with the lower Might will have their realm covered by the casters' with the higher Might.





