Skill 1 (Turn 1) - Non-stop Wind
Level 1 - Expands the West Wind realm for 3 rounds. When the realm is expanded, allies with the Charge Marks get the corresponding number of Lethal DMG Immunity according to the number of the marks. lf the realm still exists before the start of each round, the effect of the realm will be triggered again.
Level 2 - Allies without the Charge Marks also have a chance to get 1 stack of Lethal DMG Immunity.
Level 3 - Increases the chance of getting Lethal DMG Immunity to 75% for allies without the Charge Marks. <Realm Skill> When there are multiple realm skills in combat, the realm with higher Might will hold the battlefield, which means the realm of the one with lower Might will be overridden by the realm of the one with higher Might.






