★★★★★★

Charlemagne

wind
agility

Details & Notes

Lv. 200/200 Stats
HP154710
ATK31668
DEF5446
SPD182
Hit105.0%
Dodge3.0%
Crit10.0%
Tenacity0.0%
Crit DMG200.0%

Synergy

Coming soon

Skills

Skill 1 (Turn 1) - Non-stop Wind
  • Level 1 - Expands the West Wind realm for 3 rounds. When the realm is expanded, allies with the Charge Marks get the corresponding number of Lethal DMG Immunity according to the number of the marks. lf the realm still exists before the start of each round, the effect of the realm will be triggered again.

  • Level 2 - Allies without the Charge Marks also have a chance to get 1 stack of Lethal DMG Immunity.

  • Level 3 - Increases the chance of getting Lethal DMG Immunity to 75% for allies without the Charge Marks. <Realm Skill> When there are multiple realm skills in combat, the realm with higher Might will hold the battlefield, which means the realm of the one with lower Might will be overridden by the realm of the one with higher Might.

Badges

Badge recommendations
Substat priority
SPDFinal DMG ReduceTenacityDodge

Engravings

Charlemagne Engraving Set 1
Main stat priority
HP%SPDHP%HP%
Substat priority
TenacityCrit DMG Reduce
Charlemagne Engraving Set 2
Main stat priority
HP%SPDHP%HP%
Substat priority
Tenacity

Painting Scroll

Painting Bonuses
HP1128
★★ATK208
★★★HP3972
★★★★ATK520
★★★★★Tenacity1.0%
★★★★★★Dodge1.0%

Bonds

Coming soon

Skins

Coming soon

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