Skill 1 (Turn 1) - Stone Pillar
Level 1 - Hercules kills all enemy summons, and spawns 4 Stone Pillars at empty enemy locations. If there are no vacancies, then use [Sand Crash].
Level 2 - Physical DMG increases to 60% of ATK and 1.0% of the current HP. Chance to place a Sand Cage increases to 12%.
Level 3 - Physical DMG increases to 70% of ATK and 1.2% of the current HP. Chance to place 3 Sand Cage increases to 16%.
Stone Pillar: When spawned, they deal physical DMG equal to 50% of ATK + 0.8% of current HP to adjacent targets, with a 8% chance to place Sand Cage on them. Stone Pillars are immune to DMG and debuffs. They occupy vacant spots and do not take any actions. When Hercules dies, the pillars are destroved.
<Sand Cage> The target can't move or dodge. There is a 50% chance to break Sand Cage when the target takes action. After breaking free from the Sand Cage, the target can move again. For every 1% of the caster's Might higher than the target, the target's break success rate will be decreased bv 1%. or vice versa. When casting Sand Cage, if the target has already been bound, the Might of the current caster and the previous caster will be compared. The Sand Cage of the caster with the higher Might will be inflicted on the enemy.






