Skill 1 (Turn 1) - Golden Palace
Level 1 - Realm Expansion: Creates a Golden Palace, with a 50% chance to place Golden Cages on all enemies, and upgrade existing Sand Cages on enemies to Golden Cages. Then deals Physical DMG equal to 200% of Nero's ATK and 10% of Nero's HP to enemies in Golden Cages. When the Realm fades, the Golden Cages become Sand Cages. Before each round starts, if the Realm exists, then the effects are trigged again for 3 rounds. If Nero dies, the Realm fades immediately.
Level 2 - Physical DMG increases to 400% of ATK and 20% of HP.
Level 3 - Physical DMG increases to 600% of ATK and 30% of HP.
<Realm Skill> When multiple realms have been cast in the battle, the realm that will occupy the battlefield will be based on the Might of the two casters vying to expand realms. The casters with the lower Might will have their realm covered by the casters' with the higher Might.
<Sand Cage> The target can't move or dodge. There is a 50% chance to break Sand Cage when the target takes action. After breaking free from the Sand Cage, the target can move again. For every 1% of the caster's Might higher than the target, the target's break success rate will be decreased bv 1%. or vice versa. When casting Sand Cage, if the target has already been bound, the Might of the current caster and the previous caster will be compared. The Sand Cage of the caster with the higher Might will be inflicted on the enemy.
<Golden Cage> Replaces the Sand Cage. In addition to the might comparison of Sand Cage, for each Sand Ruler among allies, the success rate of breaking the Golden Cage is further reduced by 20%.
Sand Sand Ruler: Himiko, Cleopatra, Hercules, Mobius, Nero.






